/*
 * This file is part of aion-unique <www.aion-unique.org>.
 *
 *  aion-unique is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  aion-unique is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with aion-unique.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.network.aion.serverpackets;


import com.aionengine.gameserver.model.gameobjects.player.Player;
import com.aionengine.gameserver.network.aion.AionConnection;
import com.aionengine.gameserver.network.aion.AionServerPacket;

/**
 * @author Nemiroff Date: 17.02.2010
 */
//TODO Rename
public class SM_ABYSS_RANK_UPDATE extends AionServerPacket {

    private Player player;
    private int action;

    public SM_ABYSS_RANK_UPDATE(int action, Player player) {
        this.action = action;
        this.player = player;
    }


    @Override
    protected void writeImpl(AionConnection con) {
        writeC(action);
        writeD(player.getObjectId());
        switch (action) {
            case 0:
                writeD(player.getAbyssRank().getRank().getId());
                break;
            case 1:
                if (player.isMentor())
                    writeD(1);
                else
                    writeD(0);
                break;
            case 2:
                if (player.isMentor())
                    writeD(1);
                else
                    writeD(0);
        }
    }
}
